Hello there! The demo was not initially built or meant for Linux however, since you brought it up, I have now added a build for Linux in the file uploads. Feel free to download and give it a try! Please note however, as the demo was not intended for Linux and general support for the demo has ceased, the Linux build is not tested and I apologize if there are any issues with the Linux build ahead of time. I hope you can understand!
Apologies for the late reply. I am sorry to hear that the Linux build didn't work. For future endeavors I will do my best to be inclusive of Linux. I am also aware of the issues with the collision. It was our first experience and we were on a deadline as well so there was bound to be some bugs unfortunately but thank you for pointing it out nonetheless.
Also, I didn't know what you meant by coyote time but after looking into it since you mentioned it, I realized how important of a mechanic it is to include. Thank you so much for this feedback and the pointer! I really appreciate it! We'll definitely include it in our games moving forward and if we get back to this game, I will add it!
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where linux build tho?
Hello there! The demo was not initially built or meant for Linux however, since you brought it up, I have now added a build for Linux in the file uploads. Feel free to download and give it a try! Please note however, as the demo was not intended for Linux and general support for the demo has ceased, the Linux build is not tested and I apologize if there are any issues with the Linux build ahead of time. I hope you can understand!
~A
The linux build didnt work(black screen). I tried the windows one, the game needs to have coyote time. Also the collision is weird and buggy.
Apologies for the late reply. I am sorry to hear that the Linux build didn't work. For future endeavors I will do my best to be inclusive of Linux. I am also aware of the issues with the collision. It was our first experience and we were on a deadline as well so there was bound to be some bugs unfortunately but thank you for pointing it out nonetheless.
Also, I didn't know what you meant by coyote time but after looking into it since you mentioned it, I realized how important of a mechanic it is to include. Thank you so much for this feedback and the pointer! I really appreciate it! We'll definitely include it in our games moving forward and if we get back to this game, I will add it!
~A